Timeline
00:00-00:05 Online Introduction
The event director shares screens for a brief visual presentation on the rules and objectives of the game and provides teams with their QR download codes to enter the contest.
00:05-00:15 The Hacienda
One team member has access to the 3D Virtual Touring Platform, their screen is shared with the rest of the team. All other team members download the GT interactive app. and use it for answering the puzzles that they will be facing both on the 3D VTP and GT.
00:15-00:25 When? How?
Successful teams will solve the puzzles correctly and move to the next area/room in The Hacienda. Clear communication of all visual clues between the team, the story, and deductive skills from the 3D Virtual Touring Platform establish what really happened.
00:25-00:45 Is there a victim?
The role of controlling the 3D VTP is continually swapped throughout the game. Moving forward in the case, the team tracks clues that answer open questions to the story that will lead to a conclusion of the problem “Is there a victim?”.
00:45-01:15 Motive, Killer and Victim Uncovered
Teams work to solve a problem linking the connections between the puzzles and the story of each character to reveal the motive. Most importantly, to understand who really is the victim and the killer.
01:15-01.30 Debrief
On request, the event facilitator leads the group through a debrief reflecting on effective communication, effective teamwork, information processing, transformative thinking, and decision-making drawing on lessons learned from the activity in relation to work